Intel gma 950 card12/24/2023 Quality Settings were used to speed up performance automatically when frame rate drops. How much it matters depends on the complexity of the vertex shaders or lighting and the speed of the CPU (thats right, most integrated cards transform & light vertices on the CPU).īig Bang Brain Games never went above 25 thousand triangles in a scene using 1–2 per-vertex lights and no pixel lights (essentially a VertexLit rendering path). Unfortunately, not so on the majority of older integrated chips (Intel 945 / GMA 950 and similar). The common knowledge is that object count and fillrate is much more important. On most graphics cards today, polygon count does not really matter.
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